Questo App

I am a freelance designer, with over 10 years of experience working with great clients and agencies. I am specialised in UX and UI but I also have knowledge of print design and a bit of frontend development. I have spent about 8 years of my career working permanently with clients in-house or with agencies and since 2017 I moved to Berlin, Germany and started my own freelance business. Since then I have specialised in remote work and design consultancy. Enjoy your stay.

Redesigning the app based on user feedback 
and usability standards

Client: Questo
Sector: Travel, Guided tours, Gamification
Challenge: The app needs to integrate a reward system, in-app payment and different gamification models alongside a new design, better solutions for most user pain points, based on the feedback collected from current users.
My role: Research, Wireframing, Interface Redesign
What do users actually need?
To help us understand what the users need and what problems they have with the current iteration of the app interface, we started collecting feedback. We have integrated a feedback section in-app to gather some punctual feedback. We have started qualitative user research by conducting several user interviews and impromptu face-to-face meetings and Skype calls to watch the people while using the app. 

• New users had trouble with the current iteration of the demo, not understanding what they were
supposed to do.
• They understood that they could start the exploration and solve the first mystery while being home.
• The app had 2 modes: "hunt" and "discover"; this made the usage very ambiguous, it was hard to understand the difference between them, how one or both influenced the final score and the leaderboard.
• They had trouble seeing the language selector, this being a barrier for some in continuing using the app, since it was in a foreign language.
• The app asked as a first step that the users should take a selfie, this raised some privacy issues for some users.
• The design of the app was outdated, leading to people leaving or raising security issues for several users or quitting the app based on aesthetic reasons.
• The app needed to expand from tours only, to recommendations of local businesses and experiences.

Secondary research/Desk research
I needed some insights and knowledge so I can better understand this market. I wanted to understand several key things:

- How does gamification influence a digital product?
- How much will people use a self-guided tour?
- How much trust do people have in the information they discover through such products?
- What are the main pain points with self-guided tours?
- What are the business needs behind such a product?

Competitive analysis

Since there is not really direct competition for this kind of product, I looked at other products that are doing self-guided tours, like Get your Guide, or different museums around the world that provide this option. 
For more insights on gamification, we had several skype meetings with people working for different mobile gaming companies. This helped us better understand some basic human reactions when being exposed to different triggers. Also, "Hooked" by Nir Eyal offers valuable information on this subject.
Low fidelity mockups and User flows

So how might we create a better experience and implement new gamification mechanisms, while still maintaining the core functionalities of the app?
At this point I started creating low fidelity mockups in order to transform the current Information Architecture of the app. After this, we created User Flows and took a closer look at the tasks the users tried to complete on a daily basis. This helped us understand and align with the users, before getting to the user testing part.
For creating the final design, I based my ideas on the insights and mechanics discovered above. I focused on creating a friendly and desirable environment, that keeps you entertained and wanting to discover more, while also rewarding you for your effort. It is a complicated task especially because this kind of apps are used while being a tourist and having little to no clue where you are and where to go. The content for the tours is user-generated and the information needs to be accurate and easy to understand while still providing a challenge.
Prototyping and Testing
Next step was to add detailed interactions in the app, to create a delightful experience. For designing this I used Sketch and for the interactions, Principle.
Next steps
Feedback, Repeat
You can find the app in the stores, for iPhone here and for Android here.

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